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You’ll begin by planning out a hero asset for your project, which can be anything from a character to a vehicle to a prop
Dynamic Concept Art II by Learn Squared,
Salepage link: At HERE. Archive: https://archive.is/wip/4HAae
Let your instincts guide your designs.
The hotly anticipated conclusion to Louis Laurent’s groundbreaking first course is here to help you rethink the way you approach your process for creating concept art. Learn to truly embrace the creative process and create beautiful works of art with uninhibited flow. Pre-order now and Save $100 on your order! Learning begins April 17.
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Course Lesson Plan
Here’s the low-down on everything covered in this course.
11 hours 36 minutes
92 Videos
3.78 GB of Files
Lesson 1
Hero Asset
You’ll begin by planning out a hero asset for your project, which can be anything from a character to a vehicle to a prop. Louis will take you through several advanced fundamentals to help you create the best design possible. You will then block out your idea, using either VR or your preferred 3D software, and refine that model further in precision 3D. In addition to showing off hard surface techniques, Louis will go over how to design characters and costumes for your world. Finally, you will present your asset in 3D turntable form, and create simplified line sketches to show off various aspects of the design.
4 hours 21 minutes
39 Videos
Project Files
Downloadable Project Files
Lesson 2
Advanced Set Design
In this lesson you’ll design multiple full scenes which include your hero asset and a slew of custom supporting assets. First, Louis will go through several advanced composition techniques to keep your designs as dynamic as possible. You’ll gather reference, block out a basic idea, and then continue refining until you have a fully populated, textured and lit scene. Louis will show how to create multiple sets within the same world, and how to use interesting camera angles to create several renders for each finished set.
3 hours 47 minutes
29 Videos
Project Files
Lesson 3
Final Keyframes
In this final lesson, you will take your rendered keyframes into Photoshop, utilizing the advanced design and composition fundamentals of the previous two lessons to create fully polished paintovers. Louis will show how to source and utilize photobash elements, control value, add post-processing and more. He will also demonstrate how to achieve various levels of finish when creating paintovers, giving you maximum flexibility in situations where clients need a fast turnaround. At the end of this lesson, you will have an entire set of hero keyframes, supporting paintovers and black and white studies.
3 hours 27 minutes
24 Videos
Project Files
Downloadable Project Files
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